Hi, I’m Jesper.
Digital Designer & Technologist
Always captivated by art and technology, my enduring fascination finds its intersection within the realm of digital interaction. My skills lie in crafting engaging user experiences across various platforms & in particular for XR.
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UX & Digital interaction
I have a talent for crafting captivating user journeys across various domains. Drawing from my background in game design, I bring a distinct perspective on digital interaction.
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Digital Design & Creation
I have a successful track record taking projects from their inception, through prototyping and testing, into completion. Whether working independently or as part of a team.
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Technology & Consumer Trends
With an unrelenting interest in technology, I continuously pace myself at the forefront of emerging trends. Always one step ahead, I am adept at communicating my expertise at any level.
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Real Time 3D Graphics
I began my design career building immersive experiences and optimized assets for RT3D. I possess strong proficiency in various design software suites and have a keen eye for aesthetics.
AR Smart Books
Building the UX of an Augmented Reality system made to encourage children’s reading habits.
Viking Blacksmith VR Experience
Digitally replicating a museum excavation site to let visitors interact with history in immersive VR.
City of Thieves
Designing and publishing a tabletop board game. Nominated for ‘Game of the Year’ in 2019.
Lunar Technology Insights
Designing an accessible in-house content creation platform and public archive for FinTech Bank.
Netflix Watch Match
Rethinking the user interface of Netflix’s recommendation engine for a mobile-first approach.
Contech Smarter Construction
Integrating ICT requirements into digital construction workflows and planning in partnership with ConTech.
Co-designing with Skatteguiden
Solving UX and design challenges through collaborative design workshops with users and stakeholders.
Kidnapping Minigames
Designing a unique and interactive advertising campaign for family movie ‘Kidnapping’ with Regnar Grasten Film.
Hardware 3D Asset Collection
Creating highly optimized real-time 3D assets and textures of hardware products for commercial use.
Build-A-Fear
Designing a digital play project to explore user behavior using critical design and AI in confronting phobias.
Lunar Squad Logos
NASA-mission-inspired logo designs to support clearer distinction and character of internal teams at Lunar.
Gas Station 3D Asset Collection
Creating detailed high-resolution real-time 3D assets for a game set in a post-apocalyptic desert environment.